dragonlance1.weisdragonlance2.weisdragonlance3.weisdragonlance4.weisThe DragonLance Chronicles by Margaret Weis and Tracy Hickman
Dragons of Autumn Twilight - 978-0880381734 - TSR 1984 ~ Life-long friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales with strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chanced encounter with a beautiful, sorrowful woman who bears a magical crystal staff draws the companions deeper into the shadow forever changing their lives and shaping the fate of the world. No one expected them to be heroes. Least of all themselves.
Dragons of Winter Night - 978-0880381741 - TSR 1985 ~ They won their first real battle in the war for Krynn, but the war has only just begun for the Companions! Friendships born in conflict will be torn apart. Hope will rest on the shoulders of a disgraced Knight and his two inexperienced companions. Worlds long divided by hatred and prejudice will either band together in a last struggle against darkness - or perish for all time.
Dragons of Spring Dawning - 978-0880381758 - TSR 1985 ~ Finally armed with dragonlances, a group of heroes, composed of a knight, barbarian, dwarf, and half-elf, faces a deadly showdown with the evil dragons and Takhisis, the Queen of Darkness.
Dragons of Summer Flame - 978-0786905232 - TSR 1995 ~ The War of the Lance is long over. The seasons come and go. The pendulum of the world swings. Now it is summer. A hot parched summer, such as no one on Krynn has ever known before. The uneasy balance starts to shift.
Distraught by a grievous loss, the young mage Palin Majere seeks to enter the Abyss in search of his lost uncle, the infamous archamge Raistlin.
The Dark Queen has found new champions. Devoted followers, loyal to the death, the Knights of Takhisis follow the Vision to victory. A dark paladin, Steel Brightblade, rides to attack the High Clerist’s Tower, the fortress his father died defending.
On a small island, the myeterious Irda capture an ancient artifact and use it to ensure their own safety. Usha, child of the Irda, arrives in Palathaas claiming that she is Raistlin’s daughter. The summer will be deadly. Perhaps it will be the last summer Ansalon will ever know.


mageworlds1.doylemageworlds2.doylemageworlds3.doylemageworlds4.doylemageworlds5.doyleThe Mageworlds by Debra Doyle and James D. Macdonald
The Price of the Stars - 978-0812517040 - TOR 1992 ~ Freebooter at heart, spacer by trade, Beka Rosselin-Metadi doesn't want to hear about how her father whose rugged generalship held back the Mageworlds -- or her highborn mother whose leadership has held the galaxy together since. Beka pilots spacecraft -- as far from her famous family as possible.Then Beka's mother is assassinated on the Senate floor, and her father offers her the title to Warhammer, prize ship from his own freebooting youth -- if she agrees to deliver the assassins to him "off the books."
Looking for assassins has a tendency to make assassins look for you. In doing so, Beka's arranged her own very public death and adopted a new identity; now all she has to do is leave a trail of kidnappings and corpses across five star systems, and blow the roof off the strongest private fortress in the galaxy.
Starpilot's Grave - 978-0812517057 - TOR 1993 ~ A broken and drifting ship, its long-dead captain still strapped in the command seal: that's what free-spacers call a starpilot's grave. When one of these derelict craft appears in the Net, the artificial barrier zone separating the Republic from the Mageworlds, the discovery is no accident. It's a sign, a warning that the Mageworlds have not forgotten the Republic - and the Magelords make long plans.
By Honor Betray'd - 978-0812517064 - TOR 1994 ~ Galcen has fallen. The Space Force is broken and scattered. the planets of the former Republic are rushing to make peace with the victorious Mages.
All that remains is mopping up. Minor details. A privateer or two, a few Adepts who remain alive and on the run, and the hereditary ruler of a lifeless planet.
Beka Rosselin-Metadi, the last Domina of Lost Entibor, possesses little more than a famous name and a famous ship. With them she must salvage what she can from the wreckage of the Republic. Her enemies are too many to count, her friends too few to make a difference. She can trust no one except herself, her crew--and the family she ran away from years before.
Beka has resources few suspect: a hidden base, a long forgotten oath, and a dead man's legacy. But she has problems as well; for in a universe gone mad, neither friends nor enemies are all that they may seem.
A play that began in treachery and blood five hundred years before has reached its final act. A broken galaxy will be sundered forever, or else made whole.
The Gathering Flame - 978-0812534955 - TOR 1995 ~ First their scoutships appeared above the outplanets. Raiding parties followed, then whole armadas bent on loot and conquest. The Mages break the warfleets that oppose them. They take entire planets. Who can stop them?
The Long Hunt - 978-0812534962 - TOR 1996 ~ It's a generation after the Second Magewar and again power struggles threaten the Mageworlds and the Republic alike. The hazards of war are simple and direct. The hazards of peace... are more complex.
Welcome to Khesat, glittering jewel of the Central Worlds. Khesat, where decadence is an art form and intrigue is a way of life - and where, more than twenty years after the end of the Second Magewar, power struggles with the ruling family threaten both the Mageworlds and the Republic.
The Khesatan crisis has broken the spaceways apart, reviving old alliances and buried rivalries. Warring factions, criminal guilds, and supranormal forces all have their eyes turned toward Jens Metadi-Jesson D'Rosselin, only child to the scapegrace brother of the current - and childless - Highest of Khesat. Whoever controls the heir controls Khesat, and whoever controls Khesat controls the galaxy.
Jens doesn't know that he's the first item on a long roll-call of agendas. He's off to see the galaxy in company with his cousin Faral. They're looking for excitement and adventure. Before the dust settles, they'll get more of both than they bargained for...
And the civilized galaxy may never be the same again.


evergence1.dixevergence2.dixevergence3.dixEvergence by Sean Williams and Shane Dix
The Prodical Sun - 978-0441006724 - ACE 1999 ~ Commander Morgan Roche of the Commonwealth of Empires is assigned to escort the artificial intelligence unit known as "The Box" to her superiors. With the help of Adoni Cane -- a genetically enhanced warrior who suffers from amnesia -- Roche must protect "The Box" at all costs. But what about Cane? Who created him and why? The answers may be the salvation of the human race -- or its damnation...
The Dying Light - 978-0441007424 - ACE 2000 ~ In a universe where Earth no longer exists, the remnants of humanity survive in space stations and starships. Now, an army of genetically enhanced warriors is sent to destroy mankind -- once and for all.Only one woman can stop them: renegade intelligence agent Morgan Roche.
A Dark Imbalance - 978-0441008117 - ACE 2001 ~ In a universe where Earth no longer exists, the remnants of humanity survive in space stations and starships. Now, an army of genetically enhanced warriors is sent to destroy mankind -- once and for all.Only one woman can stop them: renegade intelligence agent Morgan Roche.


starshield1.weisstarshield2.weisStarshield by Margaret Weis and Tracy Hickman
The Mantle of Kendis-Dai - 978-0345397614 - Del Rey 1997 ~ Rebellion threatens to rock the very foundation of civilization. If the wrong side wins, the people will be at the mercy of minds with no conscience or humanity. The only hope for freedom lies with the Mantle of Kendis-dai, a relic reputed to hold the power of absolute Truth. But the Mantle of Kendis-dai is long lost in the mists of myth and time...if it ever really existed at all.
Merinda Neskat, dedicated to the pursuit of Truth above all, is determined to find the legendary Mantle. The key to her quest is a group of lost Earthpeople, led by the feckless Jeremy Griffiths, who holds knowledge he shouldn't have--and doesn't understand. Together, Merinda, Jeremy, and his companions set off on a dangerous race against time and deadly enemy forces, seeking a mysterious world that holds the secret that can save them--or destroy the path of civilization forever.
Nightsword - 978-0345424624 - Del Rey 1998 ~ Thousands of years ago, the mad emperor Lokan controlled the Nightsword--and imposed his twisted desires on all that lived. Then Lokan mysteriously vanished behind the Maelstrom Wall, into the quantum chaos of the galactic core. But legend says that somewhere behind the Wall, the Nightsword is hidden, its awesome energies waiting to be used again . . . for good or evil.
When Earther astronaut Jeremy Griffiths donned the Mantle of Kendis-Dai and became blessed--and perhaps cursed--with infinite knowledge, he learned the exact direction of Lokan's ill-fated route. And now the secrets stored in his head have made him the target of everyone who has ever coveted the Nightsword for their own ends. Griffiths wants only to get his crew safely home to Earth--and to impress the bewitching, bewildering Merinda Neskat. Yet he is caught firmly in the middle of galactic agendas beyond his control, and this new quest will prove to be the challenge of a lifetime . . .


four.lords1.chalkerfour.lords2.chalkerfour.lords3.chalkerfour.lords4.chalkerThe Four Lords of the Diamond by Jack L. Chalker
Lilith: A Snake in the Grass - 978-0345293695 - Del Rey 1981 ~ Somewhere, from among the four human-settled worlds of the Warden Diamond, hostile aliens were spying on Earth. But no agent could be sent to investigate and report back. All trips to the Warden worlds were one-way. There, a microscopic symbiont invaded all life forms, after which life became impossible outside the Warden system. The same organism destroyed any form of machinery, so no message could be beamed back by normal means.
That called for extraordinary means, of course. One agent was chosen, then four men were stripped of their own minds and personalities, and his was imposed upon them. Hooked up properly, he could then receive their reports, without ever leaving safe territory.
Each man was assigned one world to conquer. His mission was first to find the Overlord of that world and kill him, then to take over his link with the aliens. Of course all this must be done with no help beyond his own naked ability...
Cerberus: A Wolf in the Fold - 978-0345293718 - Del Rey 1982 ~ Robots were infiltrating the Federation. Someone was kidnapping people and substituting indetectable, synthetic imitations. Somewhere, aliens were studying the Federation, using techniques beyond human developments. The trail led back to Cerberus and the Lord who ruled that planet.
Cerberus, however, was one of the Warden Worlds - and those Worlds were the untouchables of space. There a strange microscopic life-form invaded all matter, and anyone so infected died on leaving those Worlds. Men could go there, but never return.
But the Federation had its own techniques. They took a criminal named Qwin Zhang and stripped her mind of all memory and personality. Then they poured into that empty receptacle the full mind of the Federation's best operative. They exiled her to the prison world of Cerberus. The mission: Find the Lord who ruled, kill him, and take over. Too bad there were things about Cerberus they couldn't know!
Charon: A Dragon at the Gate - 978-0345293701 - Del Rey 1982 ~ They took the body of Park Lacoch and stripped away his mind. Then they stuck him aboard a spaceship and exiled him to Charon, from which no return was possible. And just when he thought things couldn't get any worse, Park found himself transformed into a changeling -- a half-beast, half-man, with the beast rapidly gaining ascendancy . . .
Medusa: A Tiger by the Tail - 978-0345293725 - Del Rey 1983 ~ The Confederacy's grand scheme seemed to be working. They had substituted the mind of their best operator for the minds of four criminals - every one a top assassin - and sent one to each of the four Warden worlds to eliminate the resident Lord there. The agents on Lilith, Cerberus, and Charon had already reported in - success! Now only Taran Bul's mission on Medusa remained.
On this frozen ice world, Bul quickly joined an on-going conspiracy determined to overthrow the hated dictator Lord Talant Ypsir - the rebel's mission suited his perfectly. But a combination of alien menace and Ypsir's secret power proved too much for Bul. At last, the operator over all - the Agent With No Name - had to prove his ability...with everything stacked against him!
In this volume of his most gripping series, Jack Chalker brings to a grand conclusion the epic confrontation between the mighty confederacy and the small but powerful worlds of the Warden Diamond.


 

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